I was just wondering if, perhaps, insurance might be a good way to help reduce ganking, make combat "meaningful" and help reduce exploits. If the game was set up so that the cost of ship-insurance went up from a base value of 5% to a maximum of, say, 50% depending on how often your ships were destroyed then it might help deter a variety of griefing/exploiting. Anything up to, say, 1 rebuy per 50 hours of play (or whatever turns out to be "reasonable") would incur no increase from the base value of 5%.
Thanks I didn't find the right solution from the Internet.